BounceAction, InjureAction on the enemies. BumpEnemyAction, ReplaceAction, SpawnAction on the burgers & bricks, after ElevatorAction. ![]() InjureAction (Injures Pepper, so he loses his powerup instead of exploding instantly!) PowerupAction (Same as PickupAction but powers up Pepper!) BumpEnemyAction (Calls Exlpode or TempReplaceAction on an enemy above the scoped bricks) TempReplaceAction (Same as ReplaceAction but reverts after a chosen time) ReplaceAction (Spawns another object and removes the scoped bricks it was called on) BounceAction (Increases upward movement on the MinifigController) MoveToPlayerAction (Same as MoveAction but moves in the direction of the player) MoveAndTurnAction (Exactly the same as MoveAction but reverses direction on collisions) TouchUntrigger (Deactivates another LEGO Behaviour on touch) Most of Pepper Roni's Pizza Run is made using the LEGO Behaviours, and because of how they work I found it really easy to experiment and add my own ones! These included: ![]() So I wanted to see what was possible - and it turns out anything is possible! The LEGO Behaviour scripts & Brick Building system are incredibly well built, and they opened my mind to new way of thinking. LEGO Microgame is fantastic, it made everything so easy and fun. This is the first game I've ever built in Unity.
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